Showing posts with label Dungeons & Dragons: Honor Among Thieves. Show all posts
Showing posts with label Dungeons & Dragons: Honor Among Thieves. Show all posts

Tuesday, October 07, 2025

Todd Vaziri on Vanity Fair VFX


Vanity Fair asked me if I wanted to talk about visual effects in a video, and it was my great honor to show off some of ILM’s terrific work over the years.

watch Todd Vaziri on "ILM's VFX Secrets Behind Star Wars, Transformers & More" on YouTube

My goal was to highlight the artistic process of visual effects. Movies like the ones I highlight in the video are crafted by hundreds of artists, technicians and production folks, all working together to achieve the vision of the director. I’m so proud to have worked with such amazing crews over the years.

In the video, I wanted to emphasize the teamwork aspect of the work that we do. To support that, here are the full credit lists of everyone at ILM who worked on the projects I discuss in the video:


“Rogue One” (2016), All ILM credits


“Dungeons & Dragons” (2023), All ILM credits

“Skeleton Crew” (2024), All ILM credits

“Star Trek: Into Darkness” (2013), All ILM credits

“Transformers” (2007), All ILM credits

“The Force Awakens” (2015), All ILM credits


I want to thank everyone at Vanity Fair for making me feel so welcome and comfortable, especially director Adam Lance Garcia, editor Matthew Colby and everyone at ILM PR for this opportunity.

In the visual effects world, we frequently gripe about the prevalence of misinformation in the public discourse about “CGI” and the role of visual effects in Hollywood, but rarely do any of us tell our own stories about innovation, creativity, problem solving and teamwork to the general public. I’m very grateful for the opportunity to tell some of our stories about what we do.

I'm really proud of my final few words in the video:

Digital visual effects is just like any other step in the filmmaking process. There's really not a lot of fundamental difference between, say, what the costume designer does, what the editors do, what the set designers do. We're all trying to work together to solve problems and tell the story using light and images the best we can within the time that we have. It takes a lot of coordination to get all of this stuff done and sometimes hundreds and hundreds of digital artists working behind the scenes.

There's a perception out there that digital effects are a black box, that it just gets shipped off and the directors are just handed this work. [That] couldn't be further from the truth. We work directly with filmmakers to achieve their vision.


Todd Vaziri on Vanity Fair Visual Effects:

https://youtu.be/ERKEsIzTFas?si=3SE9Fw_GsYS5sZMY



Saturday, July 08, 2023

All My Press Interviews for "Dungeons & Dragons: Honor Among Thieves"


I was the compositing supervisor for Industrial Light & Magic's work on "Dungeons & Dragons: Honor Among Thieves". The overall visual effects supervisor was Ben Snow, and ILM's visual effects supervisor was Scott Benza. I'm really proud of the work -- the team at ILM was extraordinary, and I'm really thrilled with how the movie turned out.

I did a ton of press discussing our visual effects on the movie, so here's a roundup of all my interviews.


Befores & Afters, by Ian Failes

‘You never know what the most complicated shot is going to be in your movie’


Art of VFX, by Vincent Frei

Dungeons & Dragons – Honor Among Thieves: Todd Vaziri – Compositing Supervisor – ILM


VFX Voice, by Chris McGowan

The Fantastical, Faithful, Fun VFX of "Dungeons & Dragons: Honor Among Thieves"



Animation World Network, by Trevor Hogg

ILM is a True Partner in Crime on "Dungeons & Dragons: Honor Among Thieves" VFX


The Credits, by Jack Giroux

“Dungeon & Dragons: Honor Among Thieves” VFX Team on the Owlbear, Talking Corpses & More



Den of Geek, by Bernard Boo

The Monsters of Dungeons & Dragons: Honor Among Thieves – Gelatinous Cube, Owlbear, Mimic, and More!